Contract Technical UI/UX Designer - Video Games

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📍 United States

About this role

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. 

 

The Role

We’re looking for a Technical Designer who can combine strong UI design implementation skills with player-first thinking to craft intuitive, immersive, and visually striking user interfaces in Unreal Engine.

This role sits at the intersection of design, art, and engineering. You’ll be responsible for both visual and technical execution (layout, functionality, motion) of in-game UI, helping ensure players can seamlessly engage with our worlds without breaking immersion.

What You’ll Do

  • Implement static and animated user interfaces that are easy to understand, easy to navigate, and convey information for effective end user experience.
  • Execute UI design in engine with a keen eye for detail at all levels – keeping in mind the overall art treatment, screen-to-screen- UI placement, and data structures, while applying and maintaining consistency throughout the entire project interface.
  • Ensure UI readability, accessibility, and responsiveness across platforms
  • Communicate and collaborate with UI and UX designers, UI engineers, technical designers and more to deliver features on time, in line with the art direction, and with the players best interest in mind.
  • Ensure our UI is optimal with continued iteration and development.
  • Routinely identify, implement, document, and advocate UI Blueprint architecture best practices and workflows to improve team effectiveness.

What We’re Looking For

  • 3+ years of experience in UI technical design for games or interactive media
  • Strong proficiency with Unreal Engine and Blueprint scripting is required.
  • A strong eye for quality and are always seeking to improve.
  • Desire to solve problems and ability to think both technically and artistically, considering accessibility and optimization in your work.
  • Strong understanding of engine technologies, optimization, and data structures.
  • A positive attitude with the ability to give and receive constructive feedback.
  • Ability to analyze and solve sophisticated technical and design problems.
  • Experience building complex real-time user interfaces.
  • Ability to iterate & collaborate under deadlines & production constraints.

Nice to Have

  • Experience working on horror or atmospheric games
  • Motion design or UI animation skills
  • In-Engine UI Materials knowledge is a major plus.
  • Programming experience (C++, C#, etc.) is a plus.
  • Understanding of accessibility standards in games

Contract Rate:

The contract rate for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location.

San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas:   $44 - $58 USD hourly

Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas:  $39 - $50 USD hourly

All Other U.S. Locations: $33 - $43 USD hourly

#LI-Remote

Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.

 

 

Frequently Asked Questions

Is the salary disclosed for the Contract Technical UI/UX Designer - Video Games position at mobentertainment?
The salary for this Contract Technical UI/UX Designer - Video Games role at mobentertainment is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Contract Technical UI/UX Designer - Video Games position at mobentertainment located?
This Contract Technical UI/UX Designer - Video Games role at mobentertainment is based in United States. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Which team or department does the Contract Technical UI/UX Designer - Video Games at mobentertainment belong to?
This Contract Technical UI/UX Designer - Video Games position is part of the Art department at mobentertainment. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Contract Technical UI/UX Designer - Video Games position at mobentertainment?
Click the "Apply Now" button on this page. You will be redirected to mobentertainment's official application portal hosted on greenhouse where you can submit your application directly.
When was the Contract Technical UI/UX Designer - Video Games job at mobentertainment posted?
This Contract Technical UI/UX Designer - Video Games position at mobentertainment was posted on Jul 27, 2026. Apply as soon as possible — early applications are often reviewed first.
Contract Technical UI/UX Designer - Video Games
mobentertainment
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