Lead Engineer

Devoted Studios· Production
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🌍 Remote📍 Montreal, Quebec, Canada📍 TELECOMMUTE

About this role

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams. We are proud to be the development partner of choice for industry leaders such as:

  • Epic
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Riot
  • Gearbox Software

We are seeking a Lead Engineer who will be the engineering player-coach on a live client engagement: still hands-on in C++ and Unreal, but setting the approach, mentoring the engineers on the project, and partnering directly with the client and producer when technical decisions need a clear voice.

Key Responsibilities:

Hands-On Engineering (~35%)

• Write, review, and own C++ code on the engagement — Lead Engineer is not a title that means you stop coding

• Build and maintain core gameplay, engine, or systems components as required by the engagement

• Unblock engineers on the team when they are stuck — architecture calls, engine deep-dives, debugging

• Performance profiling and optimization across target platforms (console, PC, or mobile as required)

Team Leadership (~20%)

• Lead and mentor engineers on the project team — grow their craft, review their work, catch drift early

• Run engineering rituals: sprint planning, technical reviews, code reviews

• Escalate resourcing or capability gaps to production before they affect delivery

• Provide honest engineering assessments to support hiring and team growth

Client & Production Partnership (~15%)

• Be the technical voice in client conversations — represent engineering with clarity, not jargon

• Partner with the Senior Game Producer to keep technical scope in sync with the schedule

• Surface trade-off decisions early: 'here is the risk, here are the options, here is my recommendation'

• Maintain the client's confidence that Devoted's engineering bar is where it needs to be

• 7+ years of software engineering experience with at least 4 years in AAA or mid-tier game development

• 2+ years as a Lead Engineer, Principal Engineer, or equivalent — with real ownership of technical direction, not just senior IC with a bigger title

• At least 2 shipped commercial titles as a lead or senior contributor — on PC, console, or both

• Deep Unreal Engine 5 expertise: C++ at an architectural level, not just usage; Blueprint proficiency; engine subsystem familiarity (rendering, physics, gameplay framework, GAS a strong plus)

• Strong C++ fundamentals — systems design, memory management, performance reasoning

• Experience leading small engineering teams and growing engineers' craft

• Comfort in client-facing environments — can hold a technical conversation with a client engineering lead without translation

• Remote-first discipline: async communication, documentation habits, strong written English

 Preferred

• Experience in a co-development or external development studio environment

• Multi-platform development experience: console certification, platform compliance (PlayStation, Xbox, Nintendo)

• Online multiplayer systems, dedicated server architecture, or live-service game experience

This would he a full-time employment role with standard benefits in Quebec province.

Frequently Asked Questions

Is the salary disclosed for the Lead Engineer position at Devoted Studios?
The salary for this Lead Engineer role at Devoted Studios is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Is the Lead Engineer job at Devoted Studios remote?
Yes, this Lead Engineer position at Devoted Studios is remote, with team members based in Montreal, Quebec, Canada, TELECOMMUTE. You can work from home or anywhere in the supported regions.
Which team or department does the Lead Engineer at Devoted Studios belong to?
This Lead Engineer position is part of the Production department at Devoted Studios. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Lead Engineer position at Devoted Studios?
Click the "Apply Now" button on this page. You will be redirected to Devoted Studios's official application portal hosted on workable where you can submit your application directly.
When was the Lead Engineer job at Devoted Studios posted?
This Lead Engineer position at Devoted Studios was posted on Jun 18, 2026. Apply as soon as possible — early applications are often reviewed first.
Lead Engineer
Devoted Studios
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