Senior Technical Artist

gameloft· ART & VIDEO
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📍 fr📍 IDF📍 Paris📍 Paris, IDF, FranceFull time

About this role

Company Description

 

    Job Description

    Main challenge

    The Paris studio has never had a structured Tech Art function. Graphics development on Unreal Engine currently relies on scattered skills, with no real pipeline and no clear ownership. You will be the first Senior Tech Art to lay the foundations: building a robust pipeline around Houdini and Blender, integrating it cleanly into Unreal, and growing our actual Tech Artist. In short, you turn a function that isn't structured enought today into a recognized discipline within the studio, on a new starting production.

    What it means on a daily basis

    • Tech Art pipeline ownership: you own the asset pipeline across Blender, Houdini, 3DSmax/Maya and Unreal. You industrialize it, document it, and make it scalable.
    • Team mentoring: you mentor one Tech Art people and support her ramp-up on UE, JIRA task management, prioritization and follow-up.
    • Cross-team alignment: you align Tech and Art teams on a shared pipeline. Daily collaboration with Gameplay, Tech, Design and Art teams
    • Rendering & memory performance: you identify bottlenecks in Unreal, prioritize fixes, and produce reporting via Unreal Insights to back up technical choices.
    • Shader authoring: you write HLSL shaders and work in Unreal’s Material Editor, Niagara (VFX) and Sequencer.

    What success will look like

    By the end of the probation period: you are autonomous on Unreal, you produce performance reporting and documentation through UE Insights to justify technical decisions, and in-game rendering metrics hit their targets.

    At 12 months: a real pipeline built around Houdini is in place, operational, and adopted by both Art and Tech teams.

    Who you would be working with

    You report to our Tech Team Lead. You may mentor one Tech Artist and collaborate with all the over disciplines leads. You sit at the heart of a Paris-based Tech team in active structuring on our new game pre production.

    Where this role can take you

    This role is foundational: you build the Tech Art discipline in Paris from a blank page. Possible evolutions follow naturally from that structuring trajectory — broader scope, increased seniority across other Gameloft productions, or expanded management responsibility as the Tech Art team grows around you.

    Qualifications

    What you need to succeed

    • Mastery of Houdini and Blender
    • Solid Python scripting skills
    • Strong knowledge of the Unreal Engine asset pipeline
    • Knowledge of UE rendering and graphics pipeline: Blueprints, Material Editor, Niagara (VFX), Sequencer, Unreal Insights
    • HLSL and Material Editor mastery for shader authoring
    • Ability to identify and prioritize technical bottlenecks (rendering performance, memory)
    • Proven experience in management and mentoring
    • Professional French and English (English is increasingly used day-to-day)

    Who you are

    • Diplomatic: you navigate between Tech and Art teams with different cultures and build consensus
    • Synthetic: you can boil down a complex technical problem into something any stakeholder can grasp
    • Autonomous and structured: you manage your own time, you arbitrate between urgent and important without being told

    A builder: the idea of laying the foundations of a discipline rather than joining an already-established setup genuinely appeals to you

    Additional Information

    Frequently Asked Questions

    Is the salary disclosed for the Senior Technical Artist position at gameloft?
    The salary for this Senior Technical Artist role at gameloft is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
    Where is the Senior Technical Artist position at gameloft located?
    This Senior Technical Artist role at gameloft is based in fr, IDF, Paris, Paris, IDF, France. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
    Is the Senior Technical Artist role at gameloft full-time or part-time?
    This is listed as a Full time position. It is posted as a Senior Technical Artist role in the ART & VIDEO department at gameloft.
    Which team or department does the Senior Technical Artist at gameloft belong to?
    This Senior Technical Artist position is part of the ART & VIDEO department at gameloft. See the full job description for more information about the team structure and responsibilities.
    How do I apply for the Senior Technical Artist position at gameloft?
    Click the "Apply Now" button on this page. You will be redirected to gameloft's official application portal hosted on smartrecruiters where you can submit your application directly.
    When was the Senior Technical Artist job at gameloft posted?
    This Senior Technical Artist position at gameloft was posted on Jul 9, 2026. Apply as soon as possible — early applications are often reviewed first.
    Senior Technical Artist
    gameloft
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