Texture Artist

Apply Now ↗
📍 Paris, Île-de-France, FranceContract

About this role

The Assets department at One of us is responsible for creating photo real Assets for high end VFX projects. The Asset department is made up of Modelling, Groom, Texture, Rigging, Layout , Environments and Look Development. We are looking for a candidate that has experience in creating photoreal textures and models from onSet data and concept artwork.

Reports to : Head of Assets

 

Key Responsibilities:

 

  • Hand off textures that reach the required creative and technical brief.
  • Create Assets that can include character, creature, environment, set builds, hard surface vehicles and props.

 

What we’re looking for:

 

  • Experience working on high-end feature film / Episodic content
  • A good understanding of the Functionality of Assets, ( Anatomical, Engineered / Manufactured)
  • A good knowledge of Topology, Texture and utility maps
  • Knowledge of good working practices for handing off work to other departments within Assets ( Rigging / Look Dev)
  • Ability to work with and match to onset material (Photogrammetry / Lidar)
  • Proficiency in industry-standard tools such as:Maya, ZBrush, Houdini, Blender ,Substance Painter/Designer, Mari
  • Strong eye for detail, realism, and material accuracy
  • Ability to work independently and as part of a collaborative team
  • Strong time-management skills and ability to meet deadlines

Preferred Qualifications

  • Experience working in a VFX pipeline
  • Knowledge of asset optimization for large-scale scenes
  • Familiarity with USD-based workflows
  • Experience with scanning data, photogrammetry, or real-world reference
  • Basic understanding of look development and lighting
  • Experience in feature film or episodic VFX

Portfolio Requirements

  • Examples should demonstrate clean topology, strong surfacing, and attention to detail
  • A demo reel or portfolio showcasing high-quality texturing work matching real world reference.
  • Breakdown images are highly encouraged

Frequently Asked Questions

Is the salary disclosed for the Texture Artist position at One Of Us?
The salary for this Texture Artist role at One Of Us is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Texture Artist position at One Of Us located?
This Texture Artist role at One Of Us is based in Paris, Île-de-France, France. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Is the Texture Artist role at One Of Us full-time or part-time?
This is listed as a Contract position. It is posted as a Texture Artist role in the 3D department at One Of Us.
Which team or department does the Texture Artist at One Of Us belong to?
This Texture Artist position is part of the 3D department at One Of Us. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Texture Artist position at One Of Us?
Click the "Apply Now" button on this page. You will be redirected to One Of Us's official application portal hosted on workable where you can submit your application directly.
When was the Texture Artist job at One Of Us posted?
This Texture Artist position at One Of Us was posted on Aug 3, 2026. Apply as soon as possible — early applications are often reviewed first.
Texture Artist
One Of Us
Apply for this role ↗

You'll be redirected to One Of Us's official application page on workable.